Craig J Bishop
craig@craigjb.com
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Archive
About
Convincing probe-rs to Work with VexRiscv
12 Sep 2024
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Debugging VexRiscv Over a JTAG Tunnel with OpenOCD
09 Sep 2024
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From eBay junk to JTAG on a gigantic FPGA board
30 Dec 2020
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Rust on Risc-V (VexRiscv) on SpinalHDL with SymbiFlow on the Hackaday Supercon Badge
22 Jan 2020
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Interview with David Galloway - Retro game dev, Game Boy dev and more!
07 Jan 2020
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STM32L0 Rust Part 1 - Getting Started
31 Dec 2019
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Desert Rust slides: crate organization
11 Dec 2019
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Gameslab schematic
11 Dec 2019
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Gameslab case in detail
06 Dec 2019
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Fried by design and fried by accident
04 Dec 2019
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Gameslab project overview
26 Nov 2019
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A large BGA, DDR3, & impedance control on a 6-layer PCB
15 Aug 2019
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Zynq Bare-Metal Blinky
04 Mar 2019
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FPGA Game Boy Part 5: Direct & indirect load instructions
16 May 2018
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FPGA Game Boy Part 4: Loading immediate values and halting the CPU
14 May 2018
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FPGA Game Boy Part 3: ALU and some microcode
13 Apr 2018
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FPGA Game Boy Part 2: CPU Scaffolding and test bench
11 Apr 2018
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FPGA Game Boy Part 1: SpinalHDL and Z80-ish T-Cycles
10 Apr 2018
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Reverse engineering away an annoying pop-up
19 Sep 2017
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Atlys FPGA reset shenanigans
31 Dec 2015
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Gameslab high-level design
28 Aug 2015
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Basic IBIS simulation with eispice
07 Aug 2015
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Gameslab first steps
31 Dec 2014
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Looking back at Gamesphere
03 May 2014
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Copyright © 2017 Craig J Bishop