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Interview with David Galloway - Retro game dev, Game Boy dev and more!


This week I had the awesome opportunity to interview David Galloway, a long-time game developer across many platforms. We met because I was wrong about the nature of the Game Boy CPU in this post, and I’m glad I made that mistake, because what an amazing guy to meet! In this extra-length interview, we discuss early 6052 games, Apple II game development, early 1990s game dev, Game Boy dev, speed-code for sprites, texture atlases, radiosity maps, video card drivers, and more!


Embedded Rust stack for STM32L0

« Rust on Risc-V (VexRiscv) on SpinalHDL with SymbiFlow on the Hackaday Supercon Badge STM32L0 Rust Part 1 - Getting Started »

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